![]() ![]() If you want to place the texture of your MD3 model directly in the same folder where your MD3 model is placed, You should not enter a full path like this: C:\Giochi\Quake\mymod\progs\texturename.png But not the name itself, its the path which is nasty. So you are trying to convert the Duke 3D chaingun into Quake :) Get all weapons with "impulse 9", and see the untextured weapon with "4". To test it, unzip it into a "mymod" subdirectory of your Darkplaces folder, and then launch the game with the command: Please, tell me what I'm doing wrong because I don't understand. The path where it allegedly cannot find the texture is the actual path where I have placed it. png) and complains of "nasty filename rejected". The model itself is loaded fine, but its textures are not, so the model appears white.Īs you can see from this picture, the game attempts to load the texture with various extensions (its real extension is. md3 model, and that's where the problem is. Finally, I've attempted to replace the default weapon model with a new. wav file from QuakeC, and it also worked fine. My second experiment was to replace the weapon firing sound by loading a different. ![]() I've read an online QuakeC tutorial explaining how to turn a weapon into a makeshift plasma gun with existing models, and it worked fine. ![]() Hello, I've just recently started experimenting with QuakeC, and for that I'm using my Quake flavor of choice: Darkplaces. ![]()
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